When it was first announced last year, Ubisoft framed Assassin’s Creed Mirage as a much more traditional Assassin’s Creed title — something of a return to the series’ original blueprint, before it adopted the open world RPG elements that defined Assassin’s Creed Origins and its successors.
While we’re yet to see actual gameplay from Mirage, the developer has been happy to reiterate its vision of a smaller, more focused historical outing. In a new interview with GamesRadarcreative director Stéphane Boudon emphasizes the team’s commitment.
“Origins, Odyssey, Valhalla they are all great games with the promise to live an epic journey in a strong fantasy. Their scopes have been calibrated to fulfill those ambitions as they all embrace the RPG mechanics. But amongst our fans, we started hearing the desire for a character driven story, focused on the core pillars of the first ACs in a more intimate scale. It resonates with us as well as developers and this was the starting point of the project,” says Boudon.
The director goes on to detail the ways in which Mirage takes inspiration from the older games — while also improving on various concepts. There’s speak of a “richer and denser map”, and a reworked social stealth system that’s supposed to be much more dynamic. You’ll also be able to “reinvent” a range of stealth tools to better fit your style of play.